Author Topic: Motion blur for changing toplogy  (Read 4476 times)

2014-03-03, 15:58:05

l337

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I just wanted to render some realflow meshes and noticed corona doesn't support motion blur for meshes with changing topology. It would be great to see it implemented.

2014-05-01, 14:46:02
Reply #1

mattico

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yep - would be nice

2014-05-01, 17:34:30
Reply #2

juang3d

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Agree, pretty important for fluid simulation renders :)

2014-10-29, 01:00:49
Reply #3

Ondra

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this is generally not possible - it would be possible for some special cases, such as specific fluid simulators
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-29, 02:06:57
Reply #4

Captain Obvious

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The only way I can see that working is if the fluid simulator writes out a vertex velocity map.

2014-10-29, 11:35:26
Reply #5

Ludvik Koutny

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this is generally not possible - it would be possible for some special cases, such as specific fluid simulators

Actually, velocity vertex channel is pretty much elementary feature across most of the fluid simulation software. So if he mentions realflow, then it's definitely possible.

2014-10-29, 12:19:57
Reply #6

Ondra

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I will eventually solve it on per-plugin base. But a general solution is not possible, and this feature is out of the scope of the 1.0 release arch/product viz range
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-29, 12:23:26
Reply #7

tomislavn

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I will eventually solve it on per-plugin base. But a general solution is not possible, and this feature is out of the scope of the 1.0 release arch/product viz range

Ondra, what about real dispersion? I mean if 1.0 is product/arch viz one should be able to render cool diamonds :D
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2014-11-01, 06:44:22
Reply #8

borisquezadaa

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How about a motion blur post production solution?. I think is best.
What i do with Corona My Corona post of random stuff rendering
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