Author Topic: Flow in the Nyári konyha by Fibonacchi  (Read 12771 times)

2014-03-07, 23:07:23
Reply #15

maru

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Main problem here is that Keymaster's goal is to make Corona as physically correct as possible. When you are adding AO pass to anything, you are making it non-physically correct. Of course, you might be doing this intentionally to add "artistic" quality to your renders. In this case, I have no tips. But if you want your interiors to be as close to reality (or more precisely: photography) - you should keep things as simple as possible. Keymaster is doing his best to keep everything very simple and physically correct - why waste his work? :)

And what do you mean by "reflection occlusion" or "light occlusion"?
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2014-03-07, 23:39:22
Reply #16

Fibonacci

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Okey. Then just let be a "simple" highkey and lowkey passes, what you useing after in Ps or any .

If you thinking...The highkey represent the light's lighter area. And...I think in the lowkey represents the darker area in the light. Right?
So If you useing in the correct way...than you have to simulate what"s goin' on in :D the light. This is an real part of the life.
Something gradinet in the "light. Here is the picture, just check...

You know...Always when I wtching the gallery I see there a lot of  "too bright pictures". Bright for me ofcourse...But. Believe me. When I'm useing the keys in post, the picture goin' to much "real".
Opposite this, I always must to correcting the textures. Okey. The REFLECTION is easy in post...And the light tooo. But there no chance to change the intensity the light in the light itself, like a gradient or AO effect. Do you got' it?

We have "everything to do2 in the shadows and in the dark areas. But in the light area, there not so much.  And the keys (high and low) represent - i believein - the intensity of light's areas in itself. For example: You useing the falloff map on the teapot and on the LIGHT itself... :)

So, here is the highkey pict...
Holy Corona : the materials is the clue.

2014-03-08, 11:06:02
Reply #17

Fibonacci

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Hi,

This is a raw render . Just try to make a CC or post with a bit help ;).

Cheers!
Holy Corona : the materials is the clue.

2014-03-08, 11:23:48
Reply #18

Dervish

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truth is, your raw render is way better, it feels and looks more real then the post image. ( images above )

As I mentioned earlier, post is very subjective, most of the post some people do is not real, it gives the appearance of real, but its an illusion. As they have copied or referenced it from a photo, without realising the photo it self went through the process of manipulation, by the original ideas of the photographer. It's practically trying to imitating the ideas, of someone elses sight, through their image, but never knowing how they came to that point. AND we know, most of the time, its through experimentation on each image, even though, there was a feeling or reference point to begin with.
« Last Edit: 2014-03-08, 11:31:37 by Dervish »

2014-03-08, 11:31:36
Reply #19

Fibonacci

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Thank you Dervish!

When I try to make a real fillings in the raw render I never use any reference photos. I just do of my mind. Maybe I have to try to analyzing any real photos. But I think for the raw's quality shout be enought if I use my memories, because than you have a chance to get a lot of practise and your senses goin' to...somwhere else... :)

For the post...maybe for that I have to use photo references.

Cheers!
Holy Corona : the materials is the clue.

2014-03-08, 13:03:50
Reply #20

maru

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Sorry but I have no idea what you are talking about. Maybe someone else will be able to help you.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-03-08, 17:00:00
Reply #21

Fibonacci

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Sorry but I have no idea what you are talking about. Maybe someone else will be able to help you.

No border. I'm just thinking too loud!  :) And my english not enought to tell how I thinking about the reflection's..."quality" and depth of reflection's (keys)...

Anyway...

Holy Corona : the materials is the clue.