Author Topic: Wip - office for the wife  (Read 12964 times)

2014-03-02, 04:49:02

bdazo

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Hello guys,

First time posting here. I'm really liking Corona and have a scene for crits.

I originaly made this with vray and ported the scene to corona.

What you think so far?  It rendered for almost. 2 hours, but i still have heavy noise on the back wall, behind the computer. Any tips on reducing that noise?



Thanks

2014-03-02, 10:30:23
Reply #1

gabrielefx

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how many processors you used?

the room is closed? what's behind the camera?

2014-03-02, 10:43:20
Reply #2

maru

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The rest of the scene looks fine. Isn't this bump map? I can also see noise on the white wall to the right but I'm pretty sure it's reflection+bump. Maybe overlapping faces?
Marcin Miodek | chaos-corona.com
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2014-03-02, 14:03:42
Reply #3

bdazo

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gabrielefx: How do you I set the number of processors to use?  The room is closed, there's nothing behind the camera.

maru: I just checked and in fact there was a bump map in the wall material. I did a region render on that area without bump and I think it was that. In 15 minutes the noise cleaned a lot better then how it was.

I like to add the bump to add that texture to the wall, rather slightly. Could this be a bug on the A5 release or I need to tweak settings? I'm using HD cache with default values.




2014-03-02, 14:07:14
Reply #4

maru

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There were some problems with bump in A5 but don't worry, it's fixed.
Marcin Miodek | chaos-corona.com
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2014-03-02, 18:33:57
Reply #5

bdazo

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got it.

I'm working on the scene, going to let it burn for a couple of hours and will come back with the result.


2014-03-02, 18:51:00
Reply #6

kumodot

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   Nice image ! :)
Post more scenes to ask for Daily builds Acess. It´s cleaning the scenes much better and faster in many cases.

   Are you using PT-PT or PT-HD (Primary and secondary solvers)... Try PT-HD and render again. :)
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2014-03-02, 19:22:06
Reply #7

bdazo

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Hi marcelo. Im using pt-hd now. I left it rendering while I watch Transformers on tv, will post back. Really want to get daily build access :)

2014-03-02, 21:45:43
Reply #8

bdazo

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WHat you think guys?  pt-hd, about 130 passes, I think.  2:43 hours rendering.

THere's still some noise on the back of the monitor there. The wall doesnt have bumps or anything in the reflection slot like in the other walls, but Im still getting that noise there, any ideas?

Im ready to move to the sunset and night lighting on this one.


2014-03-02, 22:16:15
Reply #9

maru

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Set "lights samples multiplier" to 1?
Can you show us the noisy material's setup?
Marcin Miodek | chaos-corona.com
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2014-03-03, 14:15:29
Reply #10

bdazo

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Maru, lights sample multiplier was set to 2.

Here's the noisy material setup.

Will try a new render with that lights mult set to 1 and see.


2014-03-03, 14:20:49
Reply #11

maru

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What is that map in reflectivity slot? Is it really needed?
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2014-03-03, 14:56:44
Reply #12

bdazo

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That's to give some iregularity to the reflection, something I've been testing.  All the walls have it, but the only wall that doesnt clean the noise as nice as the others is that one on the back of the monitor.

Could it be something related to shadow sampling?  or it shouldn`t have anything related to that?

On my initial renders I didnt have that on, it was a white solid material with some reflection, that wall on the back of the computer was still noise heavy, compared to the other walls.


2014-03-03, 23:45:24
Reply #13

bdazo

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Hey guys,

 New render of the scene. I'm caling it done and will start on the night scene of that same scene. PT-HD, with about 350 passes and 3 hours rendering. In about 2 hours it had a pretty good noise aceptance level, but that wall area on the back of the computer was really bad, so I let it burn for another hour.Still, if you compare that area with the other walls you can still see some noise,  I have no idea how to get rid of it, I'll just wait for A6.

I like it so far anyways, amazing render. Thanks for doing it Andro ;)


2014-03-04, 03:36:35
Reply #14

Juraj

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I would say it's because of that reflectivity, but not saying it's problem of the material. Such glossy surfaces can prove hard to sample if they're so occluded in the space, and I definitely experienced that on quite many occasions, and it would just took great deal of time to resolve.

I think the solution here is only adaptivity, as it's indeed only few spaces that keep the noise.
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