Author Topic: v5 Small Graveyard Scene with attempted fog/smoke  (Read 2657 times)

2014-03-02, 03:17:12

clonk2u

  • Active Users
  • **
  • Posts: 6
    • View Profile
Hello, I was attempting to create a thick rolling fog in a graveyard scene. I am not very good with rendering, but I am quite proud of the fog(except where the fog hits an object). I am not using to doing renders of the quality I see posted here, and any hints/criticism would be more than welcome!

« Last Edit: 2014-03-02, 03:21:00 by clonk2u »

2014-03-02, 11:16:44
Reply #1

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9253
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Did you use several planes with noise modifier and refractive material? I'd suggest you to wait for A6 and then try entirely different approach with global volume material, because your results aren't convincing at all.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2014-03-03, 09:27:46
Reply #2

Freakaz

  • Active Users
  • **
  • Posts: 144
    • View Profile
    • Website
Try doing fog in postpro. Render out a Zpass, invert it and paste it on top, in screen mode with reduced opacity, in photoshop.