Author Topic: Town houses in Copenhagen harbor area  (Read 4108 times)

2014-03-02, 00:36:11

LKEdesign

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Hi there, here is a commercial project I have been working on for some time. It was originally made using MR, but as my customer wanted changes in the pictures, and I in the meantime had seen all the obvious benefits in using Corona, I chose to convert it all to Corona.
It had some challenges changing to Corona, first of all the big work in changing all the materials from MR - Deadclown's Material Converter helped me a long way, but of course I had to go and check and adjust the materials to my liking.

Next challange was the administration of the project. I had widely used Xref scenes, which is not supported in A5, and even taken the risk of using containers, which I will Never come to like - and probably never use again, as I feel I loose the control of the scene. The town house street is made of 4 different house layouts, which is then repeated. They were originally made of containers, but using Corona I chose to convert each house to one clump of mesh and convert it to a Corona Proxy. It turned out to be a good solution as it used less memory than the container solution. Downside was that editing the house components afterwards was a bit more cumbersome. In the end the street was made of corona proxies scattered as segments in IToo RailClone - most vegetation and repetitive street probs were scattered using ForestPro.

I must say that I am so impressed by Corona. I have used it in commercial projects since December - and I intend to go on with that without any hesitation despite the fact that it is "only" an alpha. Ondra, you literally do magic and I can't wait till A6, - and the coming betas - and the final R1 will be released. Keep up the good pace and you will have me as a loyal user and customer all the way.
All the best,
LKE Design
See my work at: http://www.lkedesign.dk/en/portfolio_en.html

2014-03-02, 02:11:50
Reply #1

Juraj

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I very much like the 3rd and 4th interior. Bright and clean, great look for its purpose. Looks very inviting.

But I have big problem with pretty much every material outside of that. There seems to be no property of any on it, reflection, depth, especially depth. If because of time constrains, planks can't be modelled, a good normal map or displacement comes handy. It looks very obvious on the brick facade and wooden cladding and screams out.

Second thing that bothers me most, is the vegetation. The leaves shows very odd shape and overall look. It takes minutes to correct it and would lift up the general outcome by large margin. Also, cutout opacity map is must, squarish leave is no-no since 1995.

Otherwise, decent.
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2014-03-02, 10:20:40
Reply #2

gabrielefx

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very good!
I think it's a straight conversion.
Yes some materials need bump and the Sun on the terrace is too smooth
Also the glass material is too much transparent.
Some PS, vignetting, cromatic aberration, glow and it' perfect.

regards

2014-03-05, 21:28:05
Reply #3

boludap

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Hi LKEdesign,

Good start. I pretty much agree with what has already been said. The interiors look very nice, but the need to work a bit more with the shaders becomes evident in the exterior ones. Also, the light in the roof terrace has an unreal look to it that I can't explain.

Anyway, I wanted to ask you about using Rail Clone. Would you mind to tell how did you do it? The geometry won't render when I try with Corona, I actually thought it wasn't supported, I believe I read it in Bertrand's post. Thanks for your help if I'm wrong and you got it working!

2014-03-05, 23:09:08
Reply #4

Chakib

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nice clean works i like the moods, but you should fix the overbright areas ( in the highlight compression option )