Author Topic: Corona Game Engine????  (Read 4612 times)

2014-03-01, 21:46:10

Alex Abarca

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Development team,

Do you guys see Corona (in the future) directly integrating with a video game engine. Bake the materials automatically and load in game engine?

« Last Edit: 2014-03-01, 23:43:19 by Alex Abarca »

2014-03-01, 22:32:49
Reply #1

agentdark45

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I used to use the render-to-texture feature in 3ds max with Vray to do this for archviz walkthroughs. Unity was my game engine of choice - super easy to use.
Vray who?

2014-03-01, 23:39:35
Reply #2

Alex Abarca

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it will be cool if corona integrates straight into unity

2014-03-02, 00:24:39
Reply #3

agentdark45

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That would be a dream come true! The current lightmap engine in unity is horrendously bad. Render-to-texture with vray works, but it's a pain setting it up / having to render super high res maps and making sure there are no UV mapping or splotching issues.

The potential here is crazy - literally every unity user would be all over this.
Vray who?

2014-03-02, 02:20:07
Reply #4

Juraj

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Considering the average resolution of lightmaps that are used in Unity and UDK, I find it bit odd to use path-tracer for baking. Maybe it is possible, though I have some trouble imagining it.

With that said, I am already "rendering" (just test purpose) one project currently purely in CryEngine ("3", but it doesn't have number anymore) and with upcoming PBR/PBS, it might be worth for certain quality threshold to simply not render at all. Very very handy for animation.
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