Hi,
I was getting some "splots" on cars I was creating for the library, so I added more light samples, in the multiplier. To my surprise, the higher I went, not only did the splots go away, the carpaint itself became brighter.
This to the degree that it stabilizes somewhat around "50" !!! - Not much added value after this.
But 50 is insainly high for a value which's default is 2, so I'm pretty sure I'm doing something wrong.
Check renders attached, darkest one has the default of 2, then 25 samples, and 50 samples. 75 and 100 samples give nearly the same results as 50 samples.
The carpaint is made up from a Blend-shader which contains 2 corona-MTL's.
Lighting is HDRI + Corona Sun, nothing fancy.
Any idea's?