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Chaos Corona Forum
Chaos Corona for Cinema 4D
[C4D] Bug Reporting
Corona Camera Cubemap projection - blends pixels between sides
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Topic: Corona Camera Cubemap projection - blends pixels between sides (Read 2246 times)
2020-04-08, 23:46:11
stuartwoodapple
Active Users
Posts: 6
Corona Camera Cubemap projection - blends pixels between sides
It seems there's a one pixel either side blend when rendering a Cubemap from Corona camera override... the screen shots opened in Photoshop show the blended pixel. Granted, this is an extreme case but there shouldn't really be any blending between orientations in a cube map.
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2020-04-09, 14:09:50
Reply #1
TomG
Administrator
Active Users
Posts: 6092
Re: Corona Camera Cubemap projection - blends pixels between sides
Just as a note, the Corona camera override is deprecated, no real need to use it now, just use the Corona Camera. Does it still happen with that?
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Tom Grimes |
chaos-corona.com
Product Manager |
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2020-04-09, 19:53:13
Reply #2
stuartwoodapple
Active Users
Posts: 6
Re: Corona Camera Cubemap projection - blends pixels between sides
Yes, I was using the corona camera (it comes in as a tag on a regular C4D camera no?)
And yes, still the same blending 1 pixel problem on a Cubemap image
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2020-04-09, 20:05:22
Reply #3
TomG
Administrator
Active Users
Posts: 6092
Re: Corona Camera Cubemap projection - blends pixels between sides
The disadvantage of "View Unread Posts" - sometimes you don't notice which forum category you are in :) Didn't spot I was in the C4D one here! Yep, a tag on the native camera is still correct in C4D.
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Tom Grimes |
chaos-corona.com
Product Manager |
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Chaos Corona Forum
Chaos Corona for Cinema 4D
[C4D] Bug Reporting
Corona Camera Cubemap projection - blends pixels between sides