Author Topic: [RESOLVED] Difficult Material? Mesh fabric: Geometry vs. Texture Set  (Read 2539 times)

2020-04-01, 08:52:33

cjwidd

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I have been steadily making efforts to replicate this surface using a set of PBR maps captured from an xTex scanner for over a week. I have so far been unable to achieve a desirable result.

The surface is a semi-reflective substrate with a fabric mesh flattened over it. The fibers of the fabric disperse light in a concentric pattern when illuminated with a strong directional light source; I've tried to capture this effect in the attached video. I'm genuinely unsure of whether this can be achieved in a texture alone, but may require geometry instead. If so, I could probably 'grow' (simulate) the fibers with TyFlow and then have a base surface as the substrate

« Last Edit: 2020-04-14, 00:55:13 by cjwidd »

2020-04-01, 15:10:01
Reply #1

Bormax

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Hi
This is my result of very quick tests using SigerScrathes map (inverted black/white colors) in bump slot + 0.5 Glossiness. Actually that is it about used here material. Hope it can help you to achieve desired result
« Last Edit: 2020-04-01, 15:16:18 by Bormax »

2020-04-02, 08:31:00
Reply #2

cjwidd

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This is very helpful! You can generate a ton of different looks with a distortion map :D
« Last Edit: 2020-04-02, 08:53:20 by cjwidd »

2020-04-02, 14:40:10
Reply #3

Bormax

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This is very helpful! You can generate a ton of different looks with a distortion map :D

That's true, really useful tool

2020-04-12, 01:21:03
Reply #4

cjwidd

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This was a very challenging material, but I've arrived at a result that I think is suitable for production:

Substance Designer 10.1.0
Corona Renderer 5