Author Topic: 3ds max's batch redder does not use safe frame properly  (Read 1280 times)

2020-03-20, 21:08:50

alshortyq

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Hi!

It looks that 3ds max's batch redder does not use camera's safe frame properly... When i render using standart way (by clicking Render or InteractiveRender button) - i see proper safe frabe, but when i use built-in 3ds max's batch render - it looks like my camera got little bigger FOV... I investigate it and it seems that i see the image data, that is placed in a safe frame area... Did anyone expect those problems? And how to fix batch render?

Tnx.

2020-03-23, 11:59:02
Reply #1

GeorgeK

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Hi!

It looks that 3ds max's batch redder does not use camera's safe frame properly... When i render using standart way (by clicking Render or InteractiveRender button) - i see proper safe frabe, but when i use built-in 3ds max's batch render - it looks like my camera got little bigger FOV... I investigate it and it seems that i see the image data, that is placed in a safe frame area... Did anyone expect those problems? And how to fix batch render?

Tnx.

Please specify the version of Corona and 3ds max you are currently using. Also, do make sure your Area to Render in your render settings is correctly set and your Batch Render/Override Preset is not activated.
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us