Author Topic: Render Mask By Layer  (Read 5916 times)

2020-03-12, 17:21:13

SamL

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I would love it if we could tell Corona to render by Max layer as well as selected/GBuffer ID etc.

We use a lot of XRefs in the studio and people don't set up their GBuffers for every single object in the scene, as such we can sometimes be missing masks of specific things but have no way to select them other than merging the XRefs (this can become a pain further down the line if the client requests changes as we have to update lots of files instead of just one)

2020-03-13, 10:19:01
Reply #1

NicolasC

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Nice idea indeed ;)
Nicolas Caplat
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2020-03-30, 16:02:27
Reply #2

maru

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Already reported; duplicate.

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Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us