You may be right about FStorm. But when we are working with other pipelines now and the first thing we are asked is are we working in that profile,
we have to move with the industry. Don't get me wrong, Corona is a great render engine, but we have to move with the industry.
I believe that was the logic behind the new corona material. The old shader is great, but now the physical material is now industry standard. I guess what I don't get is the Devs not jumping ahead of the game here? It's not like it is something that is going to go away.