Hi,
Can you tell us how did you zoom in? By moving camera closer to the object, or by changing field of view? If former, then changes in material appearance might be expected, because of changing viewing angles between the camera, the surface and a light source. On the other hand, the difference might be because of texture filtering (don't confuse with image filtering). When the object is farther from the camera (smaller in rendered image), its texture is filtered accordingly to texture filterring settings in bitmap loader. Bump map is notoriously sensitive to texture filtering, but other channels might be affected as well. You can try to play with filtering blurring and different interpolation method, maybe try to change to Corona bitmap and choose bicubic smoother method. Also it's worth to mention that filtering depends on final image's resolution - the bigger your rendered image will be, the less adverse effect filtering will have.
P.S. you should map reflection glossiness, not reflection itself, as that would be more physically correct and might even lessen the issue with filtering.