Author Topic: corona cinema 4d fix repeating patterns of textures  (Read 9416 times)

2020-03-10, 21:36:14
Reply #15

tshelton

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Ah this is a great idea! This will come in handy.

2020-03-11, 01:52:30
Reply #16

Designerman77

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Designerman77


I know that the purchase is not standard, but the materials are often of high quality
And I'm talking about poliigon and the like

You are talking about herb
We have hundreds of floor maps. What do we do with them and why do specialists make them?
Repetition is a problem that occurs even on tight spaces like a wall and the like
Even with the best seamless materials
With a wall length of 7 meters, repetition problems occur

There are solutions I've seen for other programs and plugs
I don't mean permanent repetition
Currently there are no such solutions
But treat it professionally over large areas, and that's my point

My question is how is the proper way to do this with Corona - c4d ?

like this



What was "solved" in this video?
I still see lots of repetitions...

2020-03-11, 17:21:23
Reply #17

MARDUK

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I need to understand more
What do you put in Bitamp 1 and Bitamp 2 and Noise ?

Bitmap 1 and Bitmap2 are the same, as in the tutorial. Use "blotchy" textures preferably, straight lines will destroy the "illusion" due to the rotation of the texture.
Put in Noise whatever noise you like for the result, but increase the contrast and play with the scale.
That's all there is ...
CU
Michael

Thank you and the information you provided
But the method doesn't always work as you prefer
This was deceived to get a good result
The best solution should be there
He sees textures of 15 meters, 20 meters and 30 meters in high quality
Drone can be used to photograph this
I found 20-meter-long textures that you don't need to trick like this
Just put it in and there will be no repetition

2020-03-11, 17:23:06
Reply #18

MARDUK

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Designerman77


I know that the purchase is not standard, but the materials are often of high quality
And I'm talking about poliigon and the like

You are talking about herb
We have hundreds of floor maps. What do we do with them and why do specialists make them?
Repetition is a problem that occurs even on tight spaces like a wall and the like
Even with the best seamless materials
With a wall length of 7 meters, repetition problems occur

There are solutions I've seen for other programs and plugs
I don't mean permanent repetition
Currently there are no such solutions
But treat it professionally over large areas, and that's my point

My question is how is the proper way to do this with Corona - c4d ?

like this



What was "solved" in this video?
I still see lots of repetitions...


Yes, it is not a final solution
Just cheat to get a better result
Unfortunately, this is the solution currently available
And all because of the narrow textures
If the space was large, we would not need all this

2020-03-12, 08:52:49
Reply #19

Cinemike

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As I had written already, it's not a universal solution (nor mine, again: I just tried what to do to make it work in Corona.
Textures with straight, especially strictly horizontal or vertical lines, won't work properly for obvious reasons, textures with splotches work best and it helps to use not just one but several different masks and bitmaps layers (with different rotations).
Overall, it is a "better than nothing" solution and with this in mind, you will be a happy realist.

CU
Michael