Author Topic: Ray Switch map inside light textmap slot gives strange results  (Read 2195 times)

2020-03-04, 09:19:45

Slava_Celitel

  • Users
  • *
  • Posts: 3
    • View Profile
Hello !

The problem is rayswitch map inside textmap slot of light.
I uploaded picture where you can see simple configuration

it changes when increasing directionality parameter
strange results in other words.. can anyone confirm that it's a bug ?

P.S

it's adding global illumination value to override value in rayswitch , it shouldn't do it right ?
corona light power is 1
I have "ColonaColor" map  into GI slot of rayswitch - output multiplier is 20
in override slot I have "CoronaColor" map - output multiplier is 2
it gives 20 , while override is 2 .     
« Last Edit: 2020-03-04, 10:07:56 by Slava_Celitel »

2020-03-04, 10:56:28
Reply #1

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9296
  • Let's move this topic, shall we?
    • View Profile
    • My Models
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-03-04, 13:06:11
Reply #2

Slava_Celitel

  • Users
  • *
  • Posts: 3
    • View Profile
thank you for response!
light material in corona and light source is the same thing same behavior .
I just need to make lamp that will emit light value 40 , but in render will appear like 3 to apply bloom on post

I see no other way to just use 2 objects here , 1 object is light source 40 with direct visibility turned off
and then plane object with self illumination material to it , it is extremely inconvenient .. rather than just open more artistic controls on lights.

can I have desired results only using one light ? or only one mesh object ?

2020-03-04, 14:14:46
Reply #3

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9296
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Unfortunately, i think for now, two different lights / light materials are the only solution.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-03-04, 17:25:00
Reply #4

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13777
  • Marcin
    • View Profile

2020-03-05, 13:07:40
Reply #5

Slava_Celitel

  • Users
  • *
  • Posts: 3
    • View Profile
First of all thank you for support .

The problem I'm talking is that , to have a light in lamp that meets expectations
I have to create 1 real light source and one plane object , then I have to connect translate rotate and scale parrameters to light
so to make plane translate with light source and then hide light source .
little bit complicated I think for simple light setup .

bad we don't have any other solution.