Changes in Corona Renderer 6 for Cinema 4D (Release Candidate 1) (
https://drive.google.com/drive/folders/1tP6AEkgQLZxosiAr6HUdJpflpwFLZm6n):
- Added:
- Added hue, gamma, temperature and green-magenta tint parameters to ColorCorrect shader
- Added support for %ptg token in render stamp
- Changed:
- UVW Randomizer now defaults to objects mode
- Fixed:
- Fixed problem with Corona plugin not loading on MacOS X Mojave
- Fixed typo in UVW Randomizer
- Distance shader now show simplified preview in viewport instead of error message
- Distance shader now doesn't render error message in cases where added objects don't contain any geometry
- Fixed inconsistency between IR and final render when there is an empty or invalid material tag on an object
- Changing "Use Cinema 4D color space" now correctly refreshes Corona VFB
- Fixed several crashes and hangs in IR when updating materials and shaders
- Fixed custom render stamp format not working in TR
- Fixed "Batch load textures" button on macOS that didn't allow a user to choose any file previously
- Corona Shared shader no longer appears in options in Node material editor (shaders sharing is fully handled by editor itself, so creating Shared shader doesn't make sense there and only caused problems)
This is our first release candidate, from now on we will be mainly focused on fixing bugs before releasing final version 6.