Hi Forum!
I am working on a personal piece and have a trail of stones trailing in and out of some graff lettering using mograph for the stones. I am trying to use the multi shader to create random stone textures on all the stones to make it look more natural. I have created a set of 8 textures with all channels (defuse, spec, normal and displacement). I cant add these textures into the slots in the multi shader, only a image. Should I use the shared material here and if so, how do I set this up? I have included a test render. Also, is there a way to render out DOF as a mask or layer? I use z-depth pass a lot but would like to have a true DOF pass as well as a normal in one render. Many thanks!