Author Topic: Material ID-Channel Render Mask  (Read 6765 times)

2020-02-21, 20:21:05

obaida

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How can I make render mask element based on Material ID Channel (i mean by material not by object)
so i can get mask with different  color on the same object like in case of Multi/Sub-Object Material  or CoronaLayeredMtl .

2020-02-21, 21:13:49
Reply #1

mferster

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Here you go.
« Last Edit: 2020-02-21, 21:23:59 by mferster »

2020-02-22, 01:52:42
Reply #2

obaida

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Thanks for answering .
do i missing something !?
« Last Edit: 2020-02-22, 02:03:49 by obaida »

2020-02-22, 09:23:03
Reply #3

obaida

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Sorry My Mistake , :) you Know at Night Strange Things Happen, its working fine .
 I Totally forgot that the modifier work on elements only :) .
« Last Edit: 2020-02-22, 09:28:38 by obaida »