Author Topic: Corona Lights very bright in Viewport  (Read 1458 times)

2020-02-21, 18:11:36

tshelton

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When I place lights, they are very bright, they blow out the image and make it hard to see what I am working on. This is with Gouraud shading. It looks great in the render, but very blown out in the OpenGL viewport. I turned on Enhanced OpenGL and turned on the setting that makes Corona materials view properly in OpenGL as well, but neither has fixed the issue.

2020-02-24, 16:33:42
Reply #1

Beanzvision

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It might be a combination of the material used in the room which is adding to the over-exposed look. What does it look like if you switch to Gouraud Shading (Lines)?

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