I followed a tutorial a while back on creating a fabric material in Corona. And it works great, except it was made in 3ds Max, and I have a question on how to accomplish one element that they used. They used a falloff node in the fresnel mode, then plugged an image into the light part of the falloff and a darker version of the same image into the dark portion of the falloff node. This is to replicate the look of fabric reflecting more light at glancing angles. I looked through Cinema and I couldn't find anything that could accomplish what 3ds max does easily. So I created a convoluted way of merging my images with fresnel, then merging them together using layer nodes. Is there a better way to accomplish this? Image is attached below showing my solution.