Author Topic: Cinema 4D Fabric  (Read 1630 times)

2020-02-19, 18:24:09

tshelton

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I followed a tutorial a while back on creating a fabric material in Corona. And it works great, except it was made in 3ds Max, and I have a question on how to accomplish one element that they used. They used a falloff node in the fresnel mode, then plugged an image into the light part of the falloff and a darker version of the same image into the dark portion of the falloff node. This is to replicate the look of fabric reflecting more light at glancing angles. I looked through Cinema and I couldn't find anything that could accomplish what 3ds max does easily. So I created a convoluted way of merging my images with fresnel, then merging them together using layer nodes. Is there a better way to accomplish this? Image is attached below showing my solution.

2020-02-20, 10:05:56
Reply #1

HVB

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Not totally sure if I got this right. But you could use the fusion shader to do the same thing i think.

2020-02-20, 17:06:09
Reply #2

tshelton

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It looks like Fusion is an older version of the Layer shader. So it would accomplish the same as I have, but with less control.