Author Topic: Shader reflection "options"  (Read 4222 times)

2014-02-20, 13:09:48

mpavlos

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Hello!

I got a small question. Is there a chanse in shaders to exclude objects from reflection? In VRay there is "Dim distance" option so you can exclude all scene from reflection, so the shader will reflect only background. Any way to do it in Corona?


2014-02-20, 14:09:06
Reply #1

Ondra

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In A6 it will be possible to exclude any material globally from all reflections in other objects
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-02-20, 17:21:02
Reply #2

mpavlos

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Thanks! Now all it takes is to wait till A6 ) I hope it`ll be soon!

2014-02-21, 04:00:59
Reply #3

Alex Abarca

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In A6 it will be possible to exclude any material globally from all reflections in other objects

Great!! When is 6 coming out? Is it still going to be free?

2014-02-21, 08:18:24
Reply #4

Tanakov

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The date is unknown as its not something that much predictable, as it takes a lot of eksperimenting. About the price of next release Keymaster already mencioned it in fiew topics. He will either release A6 for free or B1 closed but also free of charge.
Using Corona since 2014-01-02
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2014-02-21, 10:09:19
Reply #5

pokoy

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In A6 it will be possible to exclude any material globally from all reflections in other objects

Any way it could also support excluding certain objects from a material's reflection/refraction? Excluding materials all the way is way too general imo.

2014-02-21, 10:17:08
Reply #6

Ondra

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not yet
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)