Author Topic: Discourse about the MATERIALS  (Read 26814 times)

2014-03-04, 14:22:28
Reply #15

Fibonacci

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Hello,

First of all, I'd like to thank you very much for Juraj the info about the BRDF, because his opened my eye. Thx!

Well I really hate the maths, but I have to dig into the BRDF, because I belief this is one of the most important for the correct reflections in CG. And I seen a lot of really strong and ughly reflections in the Gallery. Mine too, but I want to learn the correct way and this BRDF is interesting...and  I think this is IMPORTANT like the anisotropic reflections for the metals...

If  you disaggred with me...don't hasitate, just share your mind!

http://www.scratchapixel.com/lessons/3d-advanced-lessons/things-to-know-about-the-cg-lighting-pipeline/what-is-a-brdf/

Cheers folks!
Holy Corona : the materials is the clue.

2014-03-04, 20:38:56
Reply #16

Dervish

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so, how does Albedo translate it self into making shaders?

If diffuse has a texture, then does the value of the gray scale matter or its percentage? 0.0 to 1.0?

I know blacks have to be above 5,5,5,?
and whites below 220,220,220,


2014-03-04, 20:53:26
Reply #17

romullus

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If i really want my blacks to be black, i don't hesitate to turn them down to 2-3. And if this not enough i do lower value. But i respect whites and try not to mess with them :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-03-05, 19:43:39
Reply #18

Alex Abarca

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Hi,

I wanted to share some good and important infos for the correct texturing...
Maybe this is new info for the fellows, maybe not, but I want to say: Thanks Mr. Austris ! :)

http://viscorbel.com/making-sense-of-textures-in-gamma-2-2-workflow/#comment-10094

pretty cool

2014-03-09, 22:58:51
Reply #19

Fibonacci

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Hello,

I got this product. Do you have any good instructions or idea for the liquids ?

Thank you very much! :)

 
Holy Corona : the materials is the clue.

2014-03-10, 03:25:14
Reply #20

Alex Abarca

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Hi,

I wanted to share some good and important infos for the correct texturing...
Maybe this is new info for the fellows, maybe not, but I want to say: Thanks Mr. Austris ! :)

http://viscorbel.com/making-sense-of-textures-in-gamma-2-2-workflow/#comment-10094

Thanks I need to start working on liquids in glasses.

2014-03-17, 20:59:43
Reply #21

Fibonacci

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Hi Alex,

How's goin' the liquids in glasses?

If you have any resault, cpuld you share with me? 
Or do you waitn' for the A6?

Holy Corona : the materials is the clue.

2014-03-18, 00:07:09
Reply #22

Alex Abarca

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Kinda Ok. Here are some Randers. I am attaching the material In a max file. you can change the color of the liquid and all that good stuff.  The top of the glass is broken/rough/spiky, dont cut your lips.

https://www.dropbox.com/s/uctd0y7gxhfcere/LiquidMats.max

« Last Edit: 2014-03-18, 00:14:00 by Alex Abarca »

2014-03-18, 18:45:32
Reply #23

Fibonacci

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Hi,

Thanx, I will try your setup for my orange juice test. Now I try to get something looks real orange in the glass, but always gonna to fake...There is no real color and no "weight" in the color...
« Last Edit: 2014-03-19, 16:02:45 by Fibonacchi »
Holy Corona : the materials is the clue.

2014-03-19, 00:19:04
Reply #24

Alex Abarca

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put a fall off map in the refraction. try this or invert it.

http://i49.tinypic.com/2dhg1lu.png

2014-03-19, 16:30:22
Reply #25

Fibonacci

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put a fall off map in the refraction. try this or invert it.

http://i49.tinypic.com/2dhg1lu.png

Hi Alex,

before I have tried the refraction with faloff and the result a bit less colored than the color gradient in refraction.

Here is the render with your suggestion and if you should to try, here is the scene for max2014.
Maybe I got something wrong...or I have to try some noised gradient in the refraction or translucency.
I think I have a small misunderstood how's working the refraction and translucency together.

I think without SSS this is the mission impossible... O_O
Holy Corona : the materials is the clue.

2014-03-20, 00:01:29
Reply #26

Alex Abarca

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Ill try it out, but orange juice is like milk, in translucency factor. Corona A5 needs SSS. Without it, its war with the material editor.

2014-03-20, 05:13:41
Reply #27

Alex Abarca

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2014-03-20, 19:54:28
Reply #28

Fibonacci

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Holy Corona : the materials is the clue.

2014-08-30, 10:54:35
Reply #29

Fibonacci

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Hi,

Last night I'd played a bit whit an complex old brass material...

What do you think ? Any advice ?

Cheers !
Holy Corona : the materials is the clue.