Hi,I wanted to share some good and important infos for the correct texturing...Maybe this is new info for the fellows, maybe not, but I want to say: Thanks Mr. Austris ! :)http://viscorbel.com/making-sense-of-textures-in-gamma-2-2-workflow/#comment-10094
put a fall off map in the refraction. try this or invert it.http://i49.tinypic.com/2dhg1lu.png
Fail