Author Topic: Bitmap Tiling opacity problem  (Read 2949 times)

2014-02-19, 14:30:43

VASLAVO

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Hello guys, first want to thank you for this amaizing software, the issue is that when you have a bitmap with no tile arrow assigned it repeats and doesnt take in consideration the back default value that should have 3dsmax an it get rendered, like on leaves on a tree when you have an opacity applied and your bitmap is smaller than your plane so you dont apply the arrow of tiling or mirro, i dont know if its a know issue but it worth to be checked.


PS

Sorry for my english, mi native is spanish.

*atached image for reference

« Last Edit: 2014-02-19, 14:46:37 by KOGODIS »

2014-02-20, 18:01:45
Reply #1

Ludvik Koutny

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Does it behave differently with other renderers?

2014-02-20, 22:22:53
Reply #2

Paul Jones

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Surely that is correct looking at the size of your uvw gizmo.

2014-02-20, 22:36:15
Reply #3

racoonart

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Does it behave differently with other renderers?
Just tested it with Vray and it behaves different (correctly I may say)

Until it's fixed:
You can set the opacity color in the material settings to black and it will work with disabled tiling
Any sufficiently advanced bug is indistinguishable from a feature.

2014-02-24, 19:37:10
Reply #4

VASLAVO

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thanks, thats perfect, ill give it a try.

2014-03-06, 15:31:36
Reply #5

Ondra

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You can set the opacity color in the material settings to black and it will work with disabled tiling

This is the solution. I might reconsider the behavior in the future. Now it works consistently with all other channels, but it seems like other renderers treat opacity as a special case.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)