Hello,
the vigneting a bit too much for me...And here as well I found something strange on the leather surface.
I have something simmilar result of the leather. And this is maybe about the reflecting...?
My question is the next, maybe some prof knows the right answer...
So...when I make the leather, then I add in reflection bitmap to the reflection slot. This useally just a grey bitmap. My problém is, when I see the resault, there has a lot of grey reflection in the leather's deep surface...
But opposite, if I use the colored diffuse bitmap in the reflection slot, then the resault is better, not looks like fake...
But...another question is...If I get the "main" color of the diffuse map, and scale to the black and white ends, for example brown for the leather, that should be a better way to make a realy reflections for any surfaces ?
Like leather, wood, fabric, organics etc.
If somebody knows the right answer, please share with me... :)
Cheers!