Then adjust everything you see in VFB to your liking.
My issue is sort of with this idea. Given the freedom to basically dial the image based on taste alone does not provide enough constraints if the goal is to arrive at an image that emulates a photograph captured through a real camera - obviously we can spin dials until we arrive at a pleasing result, but there needs to be a method to arrive at a predictable result.
It seems like a lot of CG professionals are concerned with emulating camera response curves and the application of LUTs is a part of that process. For example, Dubcats LUTs which attempt to emulate the 'look' of various camera types. Something that I think was missed, on my part, is that any tonemapping that is applied *in addition to* the LUT is purely discretionary, i.e. the LUT is meant to describe the look of the image in its entirety, according to the LUT; if you do additional tone mapping adjustments, that is purely based on personal taste.
What is pointed out in that video (3:30) is how Corona
is was combining direct and indirect light and the effect the gamma curve has on the appearance of grays in the final image. The video suggests that Corona
is was combining direct and indirect light (by default) in such a way that the final rendered image is not deep (black) enough, i.e. midtones are dominate. When I look at imagery from archviz studios, the images have a sort of a deep, contrasted, volumetric appearance. I am assuming color management and LUTs are a part of that.
This video (TUTORIAL: CESSENTIAL Render Elements (1/3: Elements and Output Setup)) describes linear workflow exactly, AFAIK. So all this talk about linear workflow really just refers to (what is also known as) 'back to beauty' compositing - meaning, "don't apply any color transformation to the render elements that will break the linearity of the output, i.e. LUTs, contrast, highlight compression, etc.
I assume *that* was why there was so much disagreement in the
Time to Ditch sRGB/Linear as Default thread, because some prefer to do all the look development in camera, and others want to do it in post - or something like that.