Author Topic: [RESOLVED] Shader: Glitter / Sequin  (Read 4190 times)

2020-01-09, 02:05:25

cjwidd

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Looking for assistance with a glitter shader. I have seen some of the previous attempts on the forum, and I've explored both the Corona and Siger car paint shaders, but I am not arriving at a satisfying result.

I am attempting to replicate the surface of a wall covering that contains a reflective paint layer. The visual result is a shimmer / glitter effect that is attenuated based on the viewing angle / light source.

Do we have stochastic flake or something similar in Corona?
« Last Edit: 2020-01-10, 20:52:11 by cjwidd »

2020-01-09, 07:00:58
Reply #1

GeorgeK

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Looking for assistance with a glitter shader. I have seen some of the previous attempts on the forum, and I've explored both the Corona and Siger car paint shaders, but I am not arriving at a satisfying result.

I am attempting to replicate the surface of a wall covering that contains a reflective paint layer. The visual result is a shimmer / glitter effect that is attenuated based on the viewing angle / light source.

Do we have stochastic flake or something similar in Corona?

Do we have a real world reference picture of the material :)?
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2020-01-09, 17:37:28
Reply #2

cjwidd

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I was afraid I might get asked for that. I have attached a photo for reference, although a video is probably needed to showcase the glitter effect - think of a sequin dress.


2020-01-09, 17:38:17
Reply #3

cjwidd

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Here are some tests


2020-01-09, 18:05:10
Reply #4

GeorgeK

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oh it's a hard one true, pretty solid job on the samples.
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2020-01-09, 18:13:30
Reply #5

cjwidd

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Thank you :)

Yes, very challenging - although surprisingly so. I really need some stochastic flake or something like that to great non-directional glimmer.
« Last Edit: 2020-01-09, 18:27:30 by cjwidd »

2020-01-10, 05:32:34
Reply #6

cjwidd

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Fun fact: when developing a glitter shader, make sure 'firefly removal' is turned off 🤦‍♂️

2020-01-10, 07:58:13
Reply #7

GeorgeK

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Fun fact: when developing a glitter shader, make sure 'firefly removal' is turned off 🤦‍♂️

Yeah that could begin an entire development loop :)
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2020-01-10, 09:10:25
Reply #8

cjwidd

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more tests...

« Last Edit: 2020-01-10, 09:34:48 by cjwidd »

2020-01-10, 22:25:36
Reply #9

cjwidd

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deliverable shader


2020-01-10, 22:43:35
Reply #10

romullus

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Looks really good!
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-01-10, 23:07:07
Reply #11

cjwidd

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Thanks Romullus, I really put in some elbow grease with that one. Ended up using Substance Designer to generate some masks, and that really helped elevate the precision of the surface representation.