Ideally it would have no opacity nor refraction, but you have to try and see how it will look in your scene. In case you'll find that it needs opacity, i would suggest to use refraction with thin mode turned on - this should be the least expensive mode.
Additionally you can try to also optimize render settings by lowering max sampling intensity and maybe even max ray depth in performance tab. Just don't go too crazy low with these parameters, as you may find that render quality will degrade too much.