Author Topic: Material stacking problem  (Read 1912 times)

2020-01-02, 14:43:00

gubbfet

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Hi,
I am having a problem with my material stacking. Maybe its me setting it up incorrectly.
I want to have one material on the entire model and a projection set to cubic (otherwise its doing some weird stretching) and one displacement map for the sidewall texture.
They are working correctly when applied separately but how do I make this work with both?

Attached image of setup.

/Karl


2020-01-02, 17:02:12
Reply #1

Cinemike

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You can use just one material and set the projection of the diffuse texture to cubic by using a Prójector shader.

Happy New Year,
Michael

2020-01-02, 18:59:18
Reply #2

gubbfet

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Works like a charm!
Thanks again Michael!
/Karl

2020-01-02, 19:09:52
Reply #3

Cinemike

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You are welcome!