Author Topic: enviroment map bluring  (Read 1685 times)

2014-02-17, 20:12:03

romullus

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I've noticed that when dof is turned on, map in enviroment recieves bluring too. On one hand it's logical, but on the other, to not have control over bluring amount, except of f-stop value, is rather limiting. I'd love to see some sort of enviroment map bluring multiplier to better match out of focus area between geometry and enviroment. Is it doable?
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2014-02-17, 20:47:08
Reply #1

Ondra

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Sorry, this wont be implemented. Even though it might help you on your current project, it is a non-systematic hack that would unnecessarily clutter both the code and UI. If you are having problems with the environment blurring, you can use a backplate with CoronaLightMtl with disabled emission that can be positioned into any distance you need.
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2014-02-17, 21:14:20
Reply #2

romullus

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Fair enough. It's better to do such things in post anyway.
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