Author Topic: Cinema Bitmap shader strange behavior  (Read 1594 times)

2019-12-21, 00:27:12

Daniel Mikolajčák

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After being able to run UVW randomizer only with default cinema bitmap shaders I stared to create new material from scratch with them instead corona bitmaps. I have noticed that reflections vary in different render times. I have made a short video. Reflections change after I restart Interactive viewport.
feature=youtu.be

this behaviour does not exist with corona bitmaps, which at least in my case are not functional with UVW randomizer :(
I have uploaded the scene to dropbox Interactive Viewport bug.zip

Both bitmap shaders final render identically. Only in interactive viewport , when changing filter values along with default cinema bitmap shader the results are incorrect.



Daniel
« Last Edit: 2019-12-21, 09:26:52 by Daniel Mikolajčák »

2020-02-15, 10:05:35
Reply #1

Evolist_ua

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Hi, I wrote about problems with the corona bitmap here
https://forum.corona-renderer.com/index.php?topic=24238.0
During this time, not one problem was not fixed(((

I also noticed that if you use the corona bitmap and multi shader, then in the interactive mode you will constantly have diffuse change to just white (if there is a multi shader) and the reflect becomes completely with default settings  (like if in the slots there is nothing reflex and gloss) (if the multisheader is in reflex and gloss). You need to constantly restart the interactive.

After restarting interactive render

2020-02-15, 16:08:37
Reply #2

Evolist_ua

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Also, if you use the bitmap, and update the texture paths through the project asset inspector, then it finds them (textures), but after a second you still write what was not found, and you have to manually reassign the textures.