Author Topic: Fall off in C4D  (Read 2616 times)

2019-12-19, 08:04:01

gubbfet

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Hi guys,
I will start a new question of a common problem, seen the question before but no solution.
I doing a car shader and are looking at this:
At 13:40 he is adding a fall off shader in 3DS. My question is how do I achieve this is C4D to the mirror mask?

2019-12-20, 02:28:27
Reply #1

burnin

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To mimic, use Fresnel Shader.
Using Node Material Editor you will find it under Create > New Shader > Fresnel.
Set it to Physical (IOR 1,45) and plug in Mask 1 of Layered node.
(see attached)

2019-12-20, 11:46:59
Reply #2

gubbfet

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Thanks for that!
I will have a go.