Hi, i just saw the mention about textures and the power of 2 (Optimized memory storage of textures )
Is corona bitmap using less ram with these kind of textures right now?
FYI, you are incorrectly associating mip-mapping with the new feature in the daily build, when in fact the feature has nothing to do with mip-mapping. All that new feature does is improve the memory footprint of texture sizes that do not resemble the following sequence of resolution:
512x512, 1024x1024, 2048x2048, 4096x4096, etc.