Hi,
I'll suggest in next version to add a command to tell to the render engine to calculate the noise level not taking in account the background, so looking only for the geometry.
I.e. rendering an external view of a building, there is a great area of the image occupied by the sky, taking into account the whole image the noise level is very low for the sky but high on the building, so the mean value is low and the render stops.
There is the option to use passes limit, but I can't know how much passes are enough to clean the image and noise limiter is esasier.
Alessandro