Author Topic: overexposure avoidance (WIP)  (Read 11057 times)

2014-02-19, 16:27:35
Reply #15

iMotion

  • Active Users
  • **
  • Posts: 109
  • Deep House all night long ...
    • View Profile
    • Design & Viz
There's nothing magical you can do that will give you what you're envisioning. What you get currently is natural. You have relatively small window opening with single light source outside and you have white, reflective material right next to it. You won't avoid burn outs unless you solve any of those mentioned things (like adding interior ceiling light, or flash light, or soft-box light,etc...). Otherwise you're stuck with tone-mapping the image to your suiting. Either through Corona highlight crushing, which you can compensate for lack of contrast in introducing S-Curve in Post, or using midtones boosting curve to even out the scene illumination directly in Post. I.e see my example attached

Well, as required. Thanks, Juraj for showing it. I attached some new renders. A little step forward
There is a different options: w or w/o ceiling lights, some items and finally deep exploration of Albedo parameter which is helped me to overcome light burns
Still WIP, of course
ASUS ROG G75VX. i7 3630QM 3.4GHz | 8 Gb RAM | nVidia GTX670MX 4Gb | Corsair SSD 120Gb