Author Topic: per light sampling  (Read 2468 times)

2014-02-15, 21:32:17

gabrielefx

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I noticed that if I put in a scene a mix of big and tiny emitters the last ones generate a lot of noise, they aren't sampled well.
If I delete the large emitters the tiny emitters spread the light very well.
Would be nice to control the sampling for each light.

2014-02-15, 22:27:08
Reply #1

Ludvik Koutny

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No, it wouldn't. No tons of sampling settings is the reason Corona is not annoying to use unlike other renderers. There are other a lot more elegant ways to resolve the noise problem, some of which are already implemented in daily build.

You also seem to have been posting a lot of already answered questions on the forum. Perhaps you should first take some time and play with Corona to understand it better, as well as read whats already written on the forum ;)

2014-02-16, 19:36:29
Reply #2

gabrielefx

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sorry,
Corona is easy to use but some optimizations can be understood only after a lot of testing.
The rendering panel has tons of parameters and it changes mixing the kernels.
For example to blend two materials I should use the Max blend. I didn't know because this blend node is no longer used by all the other rendering engines.
On Youtube video tutorials are absent.
Today we have to work and to do experiments is an hobby for lucky people.

I learned Vray thanks to Cecofuli, without his book I would never have understand that "rendering is magic"

regards

2014-02-16, 20:18:54
Reply #3

cecofuli

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2014-03-06, 19:11:50
Reply #4

Ondra

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won't be implemented, i will focus on light solver enhancements instead
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)