either with interactive or offline rendering, max just crashes. I dont know what is going on, but here are the log files:
max2017 and corona 5
Total: 0, actual: 0 CoronaMax invoke
Total: 0, actual: 0 Current FPS: 0
Total: 0, actual: 0 IR_DEBUG: Node stats: 8865 0 0 0; Times: camera: 5 scene: 1522 frame-frame: 118452;
Total: 0, actual: 0 RenderHandler:: render thread invoke
Total: 428, actual: 428 REPORT: unchanged: 0, Prim: 2857, Inst: 0, Mtl: 0, Env-tentative: true
Total: 428, actual: 0 Core::renderFrame before onFrame
Total: 3114, actual: 2686 Core::renderFrame after onFrame
Total: 3261, actual: 147 TreeScale built: nodes 268627, time 145 ms
Total: 3261, actual: 0 CoronaCore:RenderFrame: after directLight
Total: 3261, actual: 0 CoronaCore::renderFrame: after GI precompute
Total: 3261, actual: 0 CoronaCore::renderFrame: before render
And:
2019-11-19 12:20:18 Parsing scene
2019-11-19 12:20:18 ====RENDER STARTED====
2019-11-19 12:20:18 Core build timestamp: Nov 5 2019 10:01:23
2019-11-19 12:20:28 SYS INFO: OptiX Version:[7.0.1] Branch:[r436_08] Build Number:[27108309] ABI Version:[22] CUDA Version:[cuda100] 64-bit Display driver: 436.15 Devices available: CUDA device: 0 0000:08:00.0 GeForce RTX 2060 SM count: 30 SM arch: 75 SM clock: 1830 KHz GPU memory: 6144 MB TCC driver: 0 Compatible devices: 0 RT core version: 10 Peer-to-peer islands: {0}
2019-11-19 12:20:28 Parsing scene took 9.965 seconds
2019-11-19 12:20:28 Calculating displacement
2019-11-19 12:20:28 Preparing geometry took 0.188 seconds
2019-11-19 12:20:28 Preparing geometry
2019-11-19 12:20:31 Embree: memory usage: 460.6 MB. Total embree build time is 2372ms, top level commit took: 5ms. There are 2857 embree geometry groups, 6053 instances, 2851/0/0/6 tri/animTri/hair/custom objects
2019-11-19 12:20:31 Preparing geometry took 2.496 seconds
2019-11-19 12:20:31 Preparing lights
2019-11-19 12:20:31 Preparing lights took 0.146 seconds
2019-11-19 12:20:31 Rendering initial pass