Author Topic: Need help achieving this type of metal material and lighting  (Read 2683 times)

2019-11-17, 05:49:54

qendros

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Hello everybody ,
Hope I will find a solution here in corona forum .

I’m doing a project and it’s almost impossible to achieve this type of rendering with this lighting and material of the metal ,if there is anybody ghat can advice me what to do I would be happy,if needed I will send the 3d scene.

Here is the render that I want to achieve : (attachment)

2019-11-17, 10:37:49
Reply #1

GeorgeK

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First you need a nice anodized map or one created by procedural means but a bit it's more complicated. Then you could play with imperfections on a round edge bump shader, along with anisotropy for your reflections. It's not so hard to achieve this, and do even better frankly.

Try out the above and share some results with us.
George Karampelas | chaos-corona.com
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2019-11-19, 13:27:13
Reply #2

maru

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Something like this? :)
Marcin Miodek | chaos-corona.com
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2020-01-27, 23:23:22
Reply #3

qendros

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Still I don't get the results as the image attached .
I'm interested to get the oiled metal shining with small bump lines .
Is there anybody that can help me on this with the scene render on it ?

All the best to all of you

2020-01-28, 16:29:25
Reply #4

maru

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Did you try playing around with my scene attached in the previous post? Maybe it's just a matter of tweaking the noise maps?
Marcin Miodek | chaos-corona.com
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2020-01-29, 01:57:45
Reply #5

qendros

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it comes without metal material my friend
I use Autodesk 3ds max 2018

2020-01-29, 09:36:55
Reply #6

maru

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it comes without metal material my friend
It does come with the metal material.


Quote
I use Autodesk 3ds max 2018
The scene is saved in Max 2017 format, so you can open it.
Marcin Miodek | chaos-corona.com
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