Hi guys, Do you have any plans to improve the functionality of Corona Layered Material?I mean it works fine with blending Diffuse channel, but it doesn't with Normal or Displacement.
Quote from: maru on 2020-04-24, 10:53:48Quote from: 1equals2 on 2020-04-24, 10:49:28Uploaded scene via the provided link. Have not tested with Corona 6 latest builds.It works fine here:- Max 2020- 16.04 V6 Corona daily- TyFlow newest version (downloaded literally yesterday)I rendered a few frames from the animation, no crashes.Are You sure You are rendering the TYFlow, not the geometry generated . TYFlow has been disabled in rendering from object properties menu.Tried once again with Corona V6 16.04 and latest TYFlow, but 3ds max 2018 - crashes persist.
Quote from: 1equals2 on 2020-04-24, 10:49:28Uploaded scene via the provided link. Have not tested with Corona 6 latest builds.It works fine here:- Max 2020- 16.04 V6 Corona daily- TyFlow newest version (downloaded literally yesterday)I rendered a few frames from the animation, no crashes.
Uploaded scene via the provided link. Have not tested with Corona 6 latest builds.
A little bug in the latest daily / material library;When I applied "Plaster Black Smooth" it appears someone named Johnny forgot to relink the bump bitmap properly..."Required asset file(s) could not be located:C:\Users\Johny\Dropbox\169_corona_material_library\02_mapy\plaster_bump_big.jpg"
Quote from: 1equals2 on 2020-04-24, 11:23:52Quote from: maru on 2020-04-24, 10:53:48Quote from: 1equals2 on 2020-04-24, 10:49:28Uploaded scene via the provided link. Have not tested with Corona 6 latest builds.It works fine here:- Max 2020- 16.04 V6 Corona daily- TyFlow newest version (downloaded literally yesterday)I rendered a few frames from the animation, no crashes.Are You sure You are rendering the TYFlow, not the geometry generated . TYFlow has been disabled in rendering from object properties menu.Tried once again with Corona V6 16.04 and latest TYFlow, but 3ds max 2018 - crashes persist.Confirmed.Fun fact: if you go to devel/experimental settings (https://coronarenderer.freshdesk.com/support/solutions/articles/12000021288) and disable multithreaded parsing, it doesn't crash, but stops rendering before it begins. :) (Internal ID=503163640)
Sorry guys - my mistake. Didn't find out true problem the first time. It working but the problem occurs when uvw randomizer plugged into triplanar. Seems like existing mapping used instead of triplanar in such case.Screenshots.1. Latest daily - I can change mapping by UVW Xform or UVW map.2. 03/16 daily - everything works as expected.
I'm wondering if the corona proxy exporter can be looked at? Just a minor thing, but it annoys me. Normally it takes the object's name and uses that for the new proxy created (with a crp prefix). Seems like that is gone now and naming is set to: "combinedObjectName" everytime unless I manually change it.Previously it was a little better at picking up the object's name automatically, but that would brake after first export.- Select object -> right click -> corona proxy export = the object's name is used in the naming of the proxy that is to be exported.On second export try on a new object in same scene, the previously exported objects name would still appear in the exporter window and I would have to manually change it. No matter if I had closed the exporter or not.
WOW! Looking forward to testing this thing UVW tiling randomization - prevents visual patterns from repeated tiling
Quote from: scionik on 2020-05-14, 16:44:18WOW! Looking forward to testing this thing UVW tiling randomization - prevents visual patterns from repeated tilingHere are some initial results, but keep in mind this is still a work in progress: https://corona-renderer.com/comparer/ziomkZhttps://corona-renderer.com/comparer/xUfopsIt works with procedural maps too, so you can for example randomize a directional noise or gradients.
Here are some initial results, but keep in mind this is still a work in progress: https://corona-renderer.com/comparer/ziomkZhttps://corona-renderer.com/comparer/xUfopsIt works with procedural maps too, so you can for example randomize a directional noise or gradients.