Author Topic: Rig / render differences  (Read 2368 times)

2019-10-25, 17:02:58

JP11

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Hi there,

So Im making an insect with IK rigged legs, and that works, but as soon as I open it up in the renderview the legs are weird / not in the same position as in the viewport. When I grab one of the goalhandles on a leg and move it around, the leg in renderview moves pretty different. I can get it moving, but it doesn't have the same position in renderview as it does in the viewport. The leg positions in renderview differ significantly from their position in the viewport. It's a headscratcher to me, anyone have any ideas?

I used the standard renderer to render out a frame to see if that duplicates the problem but the leg positions are all the same there. So I'm thinking this is some kind of bizarre renderview issue. Can anyone help or has anyone experienced anything like that before?

Im using C4D R19 and Corona 4 hotfix 1 (core 4 (Hotfix 1))

cheers, JP11

2019-10-28, 12:10:27
Reply #1

JP11

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HI again,

if anyone's interested, looks like turning off motion blur in the render settings (under both performance and post-processing) kills the bug. The rig position seems to render fine in picture viewer, it was just renderview that was wonky somehow. Hope this helps one of you dev dudes somewhere down the line.

cheers, JP11

2019-10-28, 18:25:14
Reply #2

BigAl3D

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Motion blur has several known bugs they're working on. Curious though, did you test whether it's Enable Camera, Enable Objects or both?