Author Topic: I imported an fbx scene into cinema 4d. Can I convert the scene so materils show  (Read 3530 times)

2019-10-16, 19:52:48

bkjernisted

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How do I do it. Do I click on convert scene in the corona drop down menu?

2019-10-16, 20:10:58
Reply #1

TomG

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As far as I know, FBX doesn't have any materials in it - it is geometry only, and you'd need to create and apply materials to the imported models. Materials are render-engine specific, so for generic formats like FBX which can be loaded by many different 3D applications, and therefore rendered by many different render engines, it's impossible for them to contain materials (as it's not known what render engine the model will be rendered using). The one good part is the FBX should at least have the UVWs set up though, so materials should apply correctly once you create and apply them.
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2019-10-18, 09:58:02
Reply #2

bkjernisted

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2019-10-18, 14:44:24
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PROH

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Hi. TomG is usually right in his answers, but this time it's not quite correct:

1) FBX does contain material information - IF they were exported to the file, and IF the information doesn't fall outside the limitations in the format. That's roughly spoken all names and maps that can be found in the Standard material, but with generic values and without procedural maps. When using 3rd party renders (like Corona), this can cause unexpected results.

2) FBX can contain the actual bitmaps used in the materials - IF "Embed media" was checked during export.

There's more indepth information about the limitations in the FBX format on Autodesk's website: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/3DSMax-Data-Exchange/files/GUID-511AE209-156C-4406-85B1-4266FEA57834-htm.html

Hope it helps

2019-10-18, 14:50:30
Reply #4

TomG

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