Author Topic: CoronaLightMtl - Separate Direct and Indirect Multipliers  (Read 2055 times)

2019-10-03, 22:02:31

jodonnell

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It would be great to have the option of controlling the direct brightness of a CoronaLightMtl separately from its indirect illumination. Often I need to crank a material right up to illuminate my scene to the right level, at which point the visible light is completely blown and bloom & glare are having a field day. Often I need the nice soft visible glow of a light that is illuminating much more than it probably should.

2019-10-04, 00:53:43
Reply #1

TomG

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I am not sure what you mean by visible light - note that how the light itself appears to the camera is not the "Direct" light (Direct light is the light from the light source falling onto a surface in the scene, while indirect light is after that light bounces off a surface). You can control how the light source itself looks simply by having two light sources - the one that you have for casting light into the scene, just uncheck visible to camera, then duplicate it, turn emit light, and enable visible to camera, then make it look how you want the light source to seem in camera. That is, unless you really mean Direct light and not how the light source looks to the camera :)
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