Houdini is software mainly used for particle, fluid, and volumetric simulation. Corona's weakest point are particles, fluids and volumetric simulations. So Houdini should be pretty much last software on the list.
I'm afraid I have to disagree with that, you know I'm a hardcore Max and Maya user, but I'm learning Houdini at a great pace and in fact you can do A LOT of things faster in Houdini than in max, in fact I think the two only things you can't do faster is polygonal modeling (specially character modeling) and character animation (you can't do it faster, but you can do it better because of all proceduralism you can reach astonishing levels for rigging/skinning with things you can't even imagine in max, like skin contact with objects for example).
Right now max reveals itself like a great render platform, but if licensing continues the way it seems a lot of people is going to be forced to abandon it, and Houdini seems to be a great platform, you can model and animate in a lot of different platforms, from Blender to Modo or C4D, the key thing is how do you mix your character animation or your arch animation with al the bells and whistles that all clients are asking nowadays, and the major power of Houdini is exactly that, bells and whistles.
So, while I know Corona lacks some features related to vfx, that does not mean Houdini is not a valid platform to develop for because things are rapidly changing and Houdini is going to become a major player IMHO, in fact a possible pipeline could be Modo for modeling/animation + Houdini for the rest of things, this is an awesome powerful mixture.
Cheers.