Thank you very mush TomG for your reply,
This way look really nice, but I'm not sure if this Solve the issue 100 % . bcs i see during material slot, We can specify another HDRI for certain objects which has that material, but in material map rollout there is only Reflect BG override and Refract BG override , this can control reflection and refraction, but what about generate lighting, There is no slot to tell this material to get only light from second HDRI, still didn't understand how use HDRI 1 to generate light in the interior and use HDRI 2 to generate only light for outdoor objects like boundary wall and pool , bcs usually we need to increase mult of HDRI more to get light perfect inside but most of the time that will burn outside the scene like pool and outdoor sitting, i hope i explain my issue. is Direct Visibility override slot can control that, but how to include that slot to lighting certain object only ..