Author Topic: Corona Renderer 5 for Cinema 4D daily build - Changelog  (Read 10344 times)

2019-09-02, 09:31:16

Ales

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Changes in Corona Renderer 5 for Cinema 4D (Daily Build 2019-08-30) (https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38):
  • Added:
    • Added on/off toggles for Layered material layers
    • Added SelectMaterial
    • Added SelectShader
    • Added MultiShader
    • It's now possible to use materials in include/exclude list in material override
  • Changed:
    • Improved text in checkboxes for enabling/disabling caustics
    • Improved performance of caustics solver in scenes with multiple light sources
    • Updated geometry parsing - reduces RAM usage (depends on the scene) and fixes some memory leaks
    • NaNs are now filtered from VFB
    • Faster IR restarts in scenes with sun(s)
  • Fixed:
    • Fixed exlusion list in material override when adding complex generators (e.g. Extrude)
    • "Generate caustics from environment" now properly updates in IR
    • Fixed disabling caustics in Corona Light material used for environment
    • Fixed some crashes caused by caustics solver
    • Fixes in license activation in some specific cases
« Last Edit: 2020-02-27, 13:13:23 by houska »

2019-09-20, 23:33:33
Reply #1

houska

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Changes in Corona Renderer 5 for Cinema 4D (Daily Build 2019-09-20) (https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38):
  • Added:
    • Added support for R21
    • Added "Render stamp" to multi-pass
    • Added "Sampling focus" to multi-pass
    • Added start and stop buttons to interactive viewport options dialog
    • Added "About & Licensing" button to preferences (can be used in TR client to manually handle license)
  • Changed:
    • Improved Variation shader UI in node editor
    • "Use high quality filtering" was merged with image filters as "High Quality"
    • Improved detection of C4D installation path in installer (Windows only)
  • Fixed:
    • Fixed color mix updates in IR for Corona AoMap and Corona WireMap
    • Fixed IR sometimes not updated after texture change with C4D bitmap
    • Materials with shared shaders now should render properly in TeamRender (currently this works only when started via full C4D, better fix in progress)

2019-10-15, 21:46:12
Reply #2

houska

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Changes in Corona Renderer 5 for Cinema 4D (Daily Build 2019-10-15) (https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38):
  • Added:
    • Added partial support for the "Enhanced OpenGL" mode for Corona material
    • Added "Mesh element" option in the UVW randomizer map
    • Renamed randomization modes in UVW randomizer:
      • "Instance" -> "Objects"
      • "Material ID" -> "Texture tag index"
      • (!) "Material GID" -> "Material ID"
      • "Object GID" -> "Object buffer ID"
    • The build is notarized for Mac OS now
  • Fixed:
    • Fixed problem with Mac OS installer not installing R21 by default
    • Fixed Sky object not working with LightSelect multipass
« Last Edit: 2019-10-15, 21:53:38 by houska »

2019-11-05, 20:12:41
Reply #3

houska

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Changes in Corona Renderer 5 for Cinema 4D (Daily Build 2019-11-05) (https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38):
  • Added:
    • Added new 2.5D displacement
    • Added animation parameters for Corona Proxy
    • Added an option to toggle enhanced OpenGL material previews in Corona global preferences (off by default)
  • Changed:
    • Renamed "Texture tag index" in UVW randomizer to "Material tag index" to match R21
    • Changed directory structure in the folder created by the "Unpack" method in the installer
  • Fixed:
    • Render regions are now persistent between renders and also saved with the document properly
    • Render regions work over TR now
    • Fixed alpha mode in interactive viewport
    • Various Corona Proxy fixes:
      • Fixed proxy caching behavior - it correclty supports the "Keep in RAM" option and only reloads when needed
      • Fixed proxy objects not being animated
      • Fixed bounding box position and size
      • Fixed color used for displaying solid bounding box
    • Fixed crash when instancing hair object (hair stil won't render)
    • Fixed world-space mapping for heterogeneous medium used as global medium
    • Fixed environment IR updates when rotating sky in IR
    • Multishader in "Material ID" and "Object buffer ID" modes now maps first row to ID 1 (as shown in UI)

2019-11-12, 13:09:23
Reply #4

houska

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Changes in Corona Renderer 5 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1BxlBSWEkpZSR-54EHJGkoONNW20DYPBB):

  • Added:
    • Added Corona Sky object (deprecates Corona Sky tag) and Corona Sky shader
    • Added support for multiple environments (via Corona Sky object)
    • Added support for C4D background object
    • Added support for shadowcatcher illumination in Corona Light
    • Added an option to save scene copy with shared shaders cloned and unshared. Useful as a workaround for issues with shared shaders created in the node editor.
  • Changed:
    • Changed the icon of Corona Select material to a cleaner and more consistent one
    • Renamed "Texture tag index" in Corona Multi Shader to "Material tag index" to match R21
  • Fixed:
    • Fixed IR crash in scenes with very deep hierarchy
    • Fixed crashes in scenes with several shared shaders in hierarchy
    • Fixed crash when loading scenes with 3rd-party shaders (that were created in node material editor) when relevant 3rd-party plugin is no longer installed.
    • Fixed problem with default render stamp text being used in render stamp pass when render stamp was disabled
    • Improved UI responsiveness when working with large animated Proxy objects or with large amounts of Proxies using the same data
    • Fixed parsing of environment introduced by generator in IR (e.g. C4D physical sky)
    • Fixed parsing of stage object in IR
    • Fixed crash when shutting C4D down after rendering a scene with shadowcatcher
    • Fixed problem with Corona menu not present in C4D legacy menu in R21
« Last Edit: 2019-11-12, 13:30:09 by houska »

2019-11-16, 22:21:23
Reply #5

houska

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Changes in Corona Renderer 5 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1BxlBSWEkpZSR-54EHJGkoONNW20DYPBB):

  • Added:
    • Added missing tokens to render stamp UI in render settings
  • Changed:
    • Corona VFB now displays plugin version instead of core version
  • Fixed:
    • Fixed freeze when terminating C4D with opened VFB in Mac OS
    • Fixed a crash in Corona Proxy when non-existent file was loaded as a mesh
    • Fixed a crash in Corona Proxy when a file with empty uvw channels was loaded
    • Materials added to Corona Sky now correctly defaults to spherical mapping
    • Corona Sky now works with shadow catcher
    • Fixed rendering of Corona Bitmap when used in environment
    • Fixed problem with Corona Sky not using object rotation in HDRI mode
    • Fixed bug with shaders with subshaders (e.g. Filter) in Corona Sky rendering black
    • Fixed incorrect gamma correction used for ground color of Corona Sky in viewport preview

2019-11-26, 00:03:37
Reply #6

houska

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Changes in Corona Renderer 5 for Cinema 4D (Release Candidate 3) (https://drive.google.com/drive/folders/1BxlBSWEkpZSR-54EHJGkoONNW20DYPBB):

  • Added:
    • Added "Object buffer ID" mode in UVW Randomizer
  • Fixed:
    • Fixed a crash with caustics and Render Region
    • Fixed bug with VFB clearing even with "Clear VFB inbetween renders" disabled when using UHD cache
    • Fixed environment overrides in render settings to work with Corona Sky
    • Fixed problem with IR restarting after each post-processing/multi-regions change when using material overrides with include/exclude list
    • Fixed crash when rendering perfect sphere with deformer instanced using MoGraph cloner

2019-11-27, 23:07:41
Reply #7

houska

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Changes in Corona Renderer 5 for Cinema 4D final (https://corona-renderer.com/download):

  • Fixed:
    • Fixed gamma correction of shaders connected to Corona Select shader
    • Fixed Corona lights needing high pre-processing time (a.k.a. "preparing shadowmaps")
    • Fixed issues with UI layout on Mac Catalina

2020-01-03, 18:22:11
Reply #8

houska

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Changes in Corona Renderer 5 for Cinema 4D (Hotfix 1) (https://corona-renderer.com/download):

  • Fixed:
    • Fixed document changed flag not being set when render regions were modified
    • Fixed existing shader not being added as sub-shader when a new Triplanar shader was added on top
« Last Edit: 2020-01-16, 17:03:44 by houska »

2020-01-16, 18:14:18
Reply #9

houska

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Changes in Corona Renderer 5 for Cinema 4D (Hotfix 2) (Download here):

  • Fixed:
    • ZDepth multi-pass Min and Max values in "Target Object" mode now remember the "Use bounding box" option. This option also works correctly now.
    • Keyframed objects' position is now updated in IR when Motion Blur is disabled (a.k.a. It was not possible to move animated camera in IR)