Author Topic: Refraction Exit Color Problem  (Read 3888 times)

2014-02-04, 09:51:20

goose1982

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Hi,

today i found out a little problem with an old scene i did. i tried to rerender it with the current build and it seams that there are some "refraction exit color" problems on the edge of the glass. had someone similar issues? Thanks for your help and best regards

Michael


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2014-02-10, 20:40:22
Reply #1

Ondra

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What max ray depth do you use?

BTW: if you wish to have black glass edge, you should never, EVER use exit color for it. You should do the effect with absorption instead
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-02-11, 07:38:03
Reply #2

goose1982

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Thank you very much for the tipp with the absorption!! the max ray depth was set to 25
My new webshop with high resolution wood Boards textures

http://virtuellefotografie.myshopify.com/

2014-02-11, 10:44:53
Reply #3

Ondra

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ok, try setting the absorption to some nonzero value
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)