Author Topic: The Dinner  (Read 7720 times)

2014-02-03, 21:54:12

Marciortiz

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Hey all,

Very first post on this Gallery, I hope some of you like it.

I would like to thanks Romulus and Maru to give me some attention at some questions that I had, I'm still getting use to Corona and this is the Second Scene I created entirely from it, without translating materials etc, so thank you guys to spare some time to me :)

Cheers,
Marcio

2014-02-03, 22:43:02
Reply #1

romullus

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Very beautiful renderings you got! The only thing that bothers me, is background image, seen through window. Other than that, flawless images!
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-02-03, 22:47:47
Reply #2

Marciortiz

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Thanks Mate and again thanks for your patience with my silly questions :)

I know and I was about not to post that just because there is quite a lot that can be improve on post, specially my silly windows without glass and nasty bg :P

But I am so tired  that I decided to post anyway, I do give most of the credits for this amazing piece of software that is Corona :)

I do have another two images to post (from other very small project) but I guess I will give a bit more time.

2014-02-04, 03:07:06
Reply #3

Juraj

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Very beautiful renderings you got!  flawless images!

I feel the need to chime in, even though I usually never comment on people's work (I am just not fan of it, I believe everyone can be his own best critique).
So without more time lost, here is my personal opinion:

These are not good images, and if you want to improve, don't be swayed by hyperbolic positives from 3D guys. Good images aren't made purely by nice 3D models, lighting and shaders.
All this is quite easy in this time, a lot to premade content, a lot to Corona,etc.

They all have very inconsistent and chaotic feel. Completely crazy angled cameras contributes most, but pointless use of DOF and weird gimmick (the woman) don't help either.
The staffage (furniture, decorations, architectural mass,etc..) is placed all over, and doesn't leave any place for the eye to rest, neither is there any focus to something important in each image.
My eyes just wander all over with feeling like "look here..and here, but also here, all nice reflection and bump maps!" It surely does impress people obssesed with pure rendering standpoint, but the image suffers.

Take my critique in lieu that I think you have pretty good understanding of 3D and if you improve other concepts, you can take it really far :- ) But I thought you wouldn't think of that if you receive too many pointless gratulations based on only 3D gimmick. It happens on archviz forums so often that I am just tired of even looking anymore. No honesty, no reality..

Cheers and good luck !
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2014-02-04, 08:49:32
Reply #4

Marciortiz

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Hi Juraj and thank you ever so much to stop by.

I do always love constructive criticism, even if sometimes they are too much pushy.

I do not consider myself as many people call each other, 'Artist'. I think that this is a massive misunderstood of that word, even not judging people that call themselves like that and incorporate that
spirit once they appear to comment and place their hammer of god into our mortal heads :).

Although, I do have my own '3D Gods', which I totally take criticism from them purely because they are part of real world of 3D that we so much miss these days on forums, and for those (which is well know on market by anyone), this are good images, and that is good enough for me, even I knowing myself the answer, because obviously we can judge our own work.

I am an 3D Visualiser, not an Artist, and I do not intend to change that and what I do is use my best interpretation on software and translate client design into images, and that is been work for a quite long time. Even the images above are generate from some design, but that is not the point.

Like I mention on my very first post, I do give most of the credits for Corona, it is in fact Corona is in my opinion a closer approach for what I call perfect tool for market, as I am intend to always cut out workflow to bring more of my time to clients table, but that is just again, the visualiser talking.

I love your work and I think you share a lot of nice stuff on web, but like I once said to you on private chat, don't change the way your kindly behave among us, you are a nice kid, keep it simple and always constructive and you will earn more and more people that admire you on this market surrounded unfortunately by ego.

And you are right! I do hate those comments without meaning, they are worthless, but we also know how to interpret that :)

Thanks again!

2014-02-04, 16:09:31
Reply #5

Juraj

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Hi Marciotiz, good you have a spirit :- )

Well, I would never call myself artist either... for me all this is rather craft, it's only my job that the pictures have aesthetique side but ultimately it's visual communication medium.
And that why I consider imporant that they always balance well between the various sides, be it technical, artistic, etc. After all, well balanced image will always strike better
reception that one only tweaked one of them. Now you already know how to create good shaders and stuff so I just suggested to study more about composition, cameras, etc. Pick
some really good photos and see what makes them attractive a make them work. Working straight from head can create some hassle in the scene.

Anyway, wish you luck in endeavor !

Edit: I wish I could find my older pictures, I lost that hardisk I think.. but two years ago I had the same compositions in school ! Odd angled cameras that focused too much on some mixture of details, and not on the bigger picture. That's why when I teach people, I always emphasize camera work first. If you set up your cameras well, like first half of battle is won. That makes you see if the image works overall. You can make it smaller, flip it horizontaly, ask a second person (some cameras are really compromise between me and Veronika). I think these things are bit undeappreciated in Archviz community these days.

Anyway, I am not being paid for being nice :- ) I rather just continually speak my mind in tone that's....me. I've been doing that for past 15 years, can't change into anglosaxon gentleman.

« Last Edit: 2014-02-04, 16:17:06 by Juraj_Talcik »
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2014-02-04, 17:19:51
Reply #6

Marciortiz

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Hi Juraj,

I do understand what you talking. In many many projects that I work, I do have to accept clients choice for cameras, dressing etc, that could massively affect the overall look of the project. I'm not a photographer but I do try to mimic some projects, special when I have time, but I do not intend to go like those guys that pose with Canon EOS 5D, and take a couple of photos with vignetting and then take nice sunrise pictures and call themselves a photographer either (and I am pretty sure that most of you guys that is reading know what I am talking about =D ). I'm not that at all. So, what I do? Observe and copy, sadly, sometimes doesn't work.

I do like strong opinions but I also like to keep it fair, one of my hobbies is cooking and I like to say that we  (probably) can't invent any flavour/taste any more, but what we can do is mix them up in a way that people will recognize but also see that has a different touch. I do face this lovely profession like that also.  The only thing you said that bother me was that it was not good images, I know that they are, they might be not your taste or interpretation but it can't be called like that, you said that you teach people, I am pretty sure that you don't take that approach when is speaking your mind to them and using your own words, as much you are not been paid to be nice, you, me and the others are here to teach and learn and it is very important on that learning curve that we know how to tell people what you like and don't. Let's not forget that this is not maths so what can be nice for you could not for me and vice versa ;)

Thanks and take care.

2014-02-04, 17:34:04
Reply #7

Juraj

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Well, take it as you wish :- ) I don't feel the need to argue. You took too much defensive stance for your own creation but my intention was to help you only, since you're good.

Regarding teaching, no, that's how I always did it. I would be all sensitive/politically correct if I were teaching 8year old kids :- ) but not adults.
There is currently almost an mythic idea what constructive critique looks in most people's heads and it goes like this " Well...it's nice ! but it could be better...and like this...blablah".
This is logical and ethical fallacy, and it's quite sad in my opinion that people can't accept honest opinion without sugercoating it to avoid hurt egos. Most critique is already stemming from wish to help the creator,
so what is the point of shielding ?

I do not even call my pictures good. For some of them I am proud, but I do not think they're good. They're ok, and they often suffice for what they were created for in terms of current knowledge/time/budget. But that doesn't mean I don't see their flaws that I need to negate by positives. Positives are cool, they're nice, they warm our souls, but after that, what about them ? They're not the ones that need to be solved.

So, yeah, that was quite big arc, but now you know why I don't give critiques usually :- )

Cheers
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
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2014-02-04, 18:05:50
Reply #8

Marciortiz

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Def don't need to argue at all, but take from someone that does teach adults and elder people: When you are learning, you do need to hear good and bad things, that is the trick to keep people motivated, besides, the worlds is made by organic forms and not sharp edges, that goes also for how we deal with people. But obviously that is my point of view and how I treat people, be nice doesn't mean be false, it's just a different way to show the issues, but again, that is just me.

You should call your work good (and you obviously know that), you are def a very good visualiser, we can't run away from the obvious sometimes but as I said, it's how we approach to obvious that make things a bit different.

And don't think that is ego talking here, opinion does hurt people and you probably know that your opinion here is very important so even not been paid to be nice, I believe (again, just me) that you should also recognize merits when you see one, even if is so little.

And not losing (if possible) the focus here, this is a file to learn how the software behaves, I did tried to implement some other light effects but I couldn't reproduce yet, so I will definitely keep refining Corona and his powerful engine until I'm close to what I think perfect to present and convince to implement.

I haven't seen any info about that but does anyone have an idea of when it will be available for market?

Cheers,
M

2014-02-04, 18:13:55
Reply #9

Juraj

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Def don't need to argue at all, but take from someone that does teach adults and elder people: When you are learning, you do need to hear good and bad things


While I dislike this concept a lot, I think it's childish personally, I did just that in very beginning :- )
"Take my critique in lieu that I think you have pretty good understanding of 3D" which is why I gave you critique of other aspects. But good 3D doesn't make good image, it was quite simple argument.

We are after all professionals, thick skin is the utmost important trait by far left and right (again, not that I have it, it's ongoing effort, hardly anyone reaches the choleric heights that I do)
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2014-02-04, 18:20:32
Reply #10

Marciortiz

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"While I dislike this concept a lot, I think it's childish personally, I did just that in very beginning"

That's why we are different to each other, what is sweet for some people may taste bitter for others.

2014-02-19, 15:28:05
Reply #11

kumodot

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Can Ondra/Keymaster or Rawalanche give him acess to daily builds ? I think it´s already filled the needs to get acess, right ?

   Thanks !
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2014-02-19, 19:53:39
Reply #12

Fibonacci

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Nice renders, just three thinks:

1. the wall why yoz made a high bump? Fro me it's too strong.
2. the table is mirror ? Because ther is no opacity...
3. the table-vare looks like a plastic...

The conception and the mood is really good! 

Could you share the material for the flowers?

Thanks and all the best!
Holy Corona : the materials is the clue.

2014-02-20, 11:57:03
Reply #13

Marciortiz

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Hey Fibonacchi (very nice name :D )

The wallpaper is also very bumpy in reality, in fact I have made almost about 50% bigger on scale so could be more visible (the right scale looks weird not only on render). Table is a copy of (or, a close copy if I may say) bespoke stardust table top, the top has a layer of glass with fine details underneath, which I'm not showing. Tableware I agree, not very happy with result and need some work.

Flower has been translated by Corona converter, I just use some color correction to achieve a different colour and that's it. Not sure if I can share the model as is from other company but I applied the shader to a box so you can use it (attached). ;)

Cheers,
M

2014-02-20, 14:42:17
Reply #14

Fibonacci

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Hey Fibonacchi (very nice name :D )

The wallpaper is also very bumpy in reality, in fact I have made almost about 50% bigger on scale so could be more visible (the right scale looks weird not only on render). Table is a copy of (or, a close copy if I may say) bespoke stardust table top, the top has a layer of glass with fine details underneath, which I'm not showing. Tableware I agree, not very happy with result and need some work.

Flower has been translated by Corona converter, I just use some color correction to achieve a different colour and that's it. Not sure if I can share the model as is from other company but I applied the shader to a box so you can use it (attached). ;)

Cheers,
M

Thank you! I really grateful hopefully it should be workin' for me too... :)

Thx!
Holy Corona : the materials is the clue.