Author Topic: Multiple HDRis crashing render nodes  (Read 3808 times)

2019-08-26, 14:58:52

LuckyFox

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Hi! I've been using a setup I made following a video tutorial by Ludvik(miss your tutorials, man!). I have a dummy object which controls the h. rotation of multiple HDRIs it also has an attribute holder as a modifier that controls same rotation and gamma without the need to open the material editor and tweak them one by one. It works just fine on one machine, but as soon as I tried to render distributed it would crash the nodes on parsing scene/downloading assets phase. As soon as I would have deleted the dummy object from scene nodes would render just fine. All nodes have the same C4 version as the master workstation. All assets are located on a network location easily accessible by nodes and workstation. Tested on a heavy scene and on a simple teapot scene, same problem. I had a short chat with Tom, he has never encountered something like this and adviced to rise it on the forum.

2019-08-26, 16:31:52
Reply #1

maru

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Hi, can you explain what exactly you are doing? Which tutorial are you referring to?
If you are wiring HDRI rotation to sun rotation (or some helper object's), can you try doing it like this? https://coronarenderer.freshdesk.com/support/solutions/articles/5000516732
Marcin Miodek | chaos-corona.com
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2019-08-26, 17:08:19
Reply #2

LuckyFox

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Hi Maru!
Not using sun, just hdri lighting. The principle is the same as in the video you've posted above, but a bit more complex. Maybe the image will make it more understandable. It works just fine on one machine, but not with distributed rendering. As soon as I delete the dummy circular object it renders also distributed.
« Last Edit: 2019-08-27, 09:46:46 by LuckyFox »

2019-08-28, 12:11:38
Reply #3

rowmanns

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Hi,

Would you be able to send over your scene and assets and we'll look into this?

Thanks,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2019-08-29, 11:23:05
Reply #4

LuckyFox

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