Author Topic: Pop-Eyes  (Read 5270 times)

2019-08-13, 20:29:07

Cinemike

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instructions to create a literal pop-eye:
open the scene and run IR in the viewport (or in the VFB, does not matter here) and drag the corona material onto the object "gnome". as soon as the IR resumes, the gnomes eyes pop out (actually, the skin deformer is no longer respected for the mesh and the mesh returns to its undeformed state).

2019-08-21, 08:59:01
Reply #1

Beanzvision

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I haven't checked your scene file yet but this sounds like an old issue. We'll definitely look into it.
Bengamin Jerrems:
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2019-08-21, 10:02:40
Reply #2

Core2000

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We have still the same problems with Characters - Corona4 HF1 - macOS - C4D R20
« Last Edit: 2019-08-21, 10:11:44 by Core2000 »

2020-07-29, 22:54:50
Reply #3

Cinemike

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And this one is still active in V6 RC 1.

2020-08-03, 13:21:56
Reply #4

Beanzvision

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Thanks and reported. (Internal ID=544071873)
Bengamin Jerrems:
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