Author Topic: Mtl override - include/exclude list  (Read 3652 times)

2019-08-02, 14:36:20

fla

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Hi,
how come there is no include/exclude list for material override in latest corona for cinema?
I want to make my glass window still refract light.

thanks
matej

2019-08-02, 15:03:03
Reply #1

TomG

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There's no "mini list" of "types" of things to exclude yet (there is in Max, where you can pick "portals" and "glass") - but you can build a manual include / exclude list for objects not to be affected by the material override:


2019-08-02, 15:20:29
Reply #2

fla

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Thanks TomG.
My brain completely ignored the Include/Exclude tab. Still amazed by that:)

2019-08-02, 15:30:03
Reply #3

swiat3d.net

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Check this :)

2019-08-02, 15:37:24
Reply #4

TomG

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Thanks TomG.
My brain completely ignored the Include/Exclude tab. Still amazed by that:)

It's Friday! Brains do strange things on Friday :)

2019-08-02, 15:49:26
Reply #5

Ealexander

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I would still love to be able to exclude/include based on materials instead of geometry.  Lots of my scenes have tons of light up bits scattered all through the scene, but they use the same material to drive their "illumination".  Now I have to go through and pick them all one by one.  This has been mentioned in the C4D feature wish list area a few times, but I'm going to rally for it here too :) - sorry to hijack the thread.

e.

2019-08-02, 18:19:54
Reply #6

fla

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Thanks TomG.
My brain completely ignored the Include/Exclude tab. Still amazed by that:)

It's Friday! Brains do strange things on Friday :)

Indeed! :) tnx